Archive for the ‘General’ Category

holiday season sale + ipad game of the year + interview!

Mittwoch, Dezember 22nd, 2010

indie sale! along with a bunch of fellow indies, osmos is part of two bundles this holiday season! we are fortunate and humbled to be part of the humble indie bundle #2, which – after one week – has sold 183000 copies (!). osmos is also included in the indie iphone holiday sale, which started yesterday and runs until december 31. in both cases, large parts of the proceedings will be donated to child’s play charity. i think that these bundles contain some of the best independently developed games of the past years, and since they are almost going for free (or for charity, your pick), what are you waiting for?

ipad game of the year!

to our great surprise and utter delight, osmos was selected by apple as their ipad game of the year! i guess that makes osmos the „best ipad game of all time“ for now? right? :) soooo exciting! thanks to all you people out there who love and continue to play the game!

another castle and last but not least, i was interviewed by charles pratt for the NYU game center podcast another castle. they also fed me beer, so my talking gets more incoherent as time passes. it was great fun! if you are not familiar with this podcast series, may i suggest that you check it out right now? there’s an amazing line-up of great game designers (many of which i consider mentors and ongoing inspiration) and i am, again, humbled to be part of this.

what a year. happy holidays you all! … and now back to igf judging…

updates…

Mittwoch, November 24th, 2010

indiecade 2010 this blog has been dead for a very, very long time. and i’m not planning on reviving it. thanks to facebook, twitter and many other activities in my life, i clearly have no time to write more than 140 characters at a time, or re-post something to my facebook feed. while i do think this is somewhat unfortunate, the things i am doing instead are so much more exciting than maintaining this space. still, i might try to post something here every now and then, if only to archive it for myself, since facebook and twitter are not useful for this at all.

but while i’m here, why not write a few lines?… i’m currently judging games for the independent games festival 2011, playing some other games on the side, researching/reading material for our book on minimalist game design (tentative title), and looking forward to another celebration of independent games at babycastles (NYC, 42nd street) this saturday, when mr. brandon boyer will be in town. next week eddy and i are off to shanghai for gdc china where we’ll be giving the talk we presented at indiecade 2010 on minimalism and osmos, and after that i’ll be working more intensely on two SIGGRAPH submissions and a few game designs, while also heading over to germany for the holidays. comfortably busy, as always, and i would not have it any other way.

in closing, osmos has been a huge success in 2010, with many glowing reviews and strong sales on ipad and iphone, pc, mac and linux, and i can’t thank all of you enough! it’s been quite the ride, and it will be hard — but hopefully possible — to follow up with more gaming goodness in the future. i am working on a new prototype, and also collaborating on a game with NYC game studio area/code (creators of my beloved drop7), so there’s at least a chance that i will continue to create games. i could go on and on about how much fun and how inspiring this has been, but i think it’s time to put my head down and get to work on all of my projects. one step at a time.

reboot

Donnerstag, Januar 8th, 2009

time to get this blog up and running again! so many things to blog about: phd graduation, marriage, leaving my beloved berlin and relocating to new york, new job, etc. too much for now. will get to some of this shortly. for now i am so happy that our game osmos was nominated for three IGF awards. this is so cool. more soon…

san diego summer

Sonntag, April 8th, 2007

siggraph 2007 logo Our submission made it to siggraph 2007… yay! I have been enjoying a few months of kinda downtime, and what better way to get back into the flow of things. kinda downtime, because i was not only doing random stuff as originally planned, but have been preparing the game programming course, reviewing a relatively large amount of siggraph papers, attending a workshop on pen centric computing, and also starting to write up my phd thesis (which i will submit on may 20th, at least that’s the plan).

siggraph 2007 logosure, games were played, good friends hosted, and too much coffee consumed, but it seems i simply can’t purely slack anymore. what happened to those good old student days of blissful nothingness? ah well, good times nonetheless. if i find the time, i’ll write about it in some in some more detail. for now though, i’m looking forward to a beautiful berlin summer and a trip to san diego in august. cheers. [ps. we have made the software available. click on the image to reach the project page.]

new this year

Montag, Januar 29th, 2007

or this new year? what i mean to say is happy new year, only a little late. so, what is new this year? i’d say, not very much. and who says that this „grand moment“ between two consecutive years changes anything anyway? but thinking about potential upcoming changes, and what might become new this year… well. this sounds much more interesting to me. but: lets start with how i spent (parts) of the new year. olga and i visited (among others) her parents in israel for the holidays. since i once again do not live near much nature in berlin, i tried spending as much time as possible near the ocean. winter in israel isn’t overly warm anymore, but still very nice for strolling along the beach with a lovely person, a bit of sunshine and some great tunes. some impressions:

israel01 israel02 israel03 israel04 
israel05 israel06 israel07 israel08 
israel09 israel10 israel11

january has been 90% filled with preparing a siggraph submission, which incidentally constitutes the final (and most likely main) chapter of my phd thesis. once it’s written, that is. from approximately mid february on i will be on extended away time from the lab (> one month), and while i mainly plan to catch up on some reading, hanging out in berlin cafes and doing lots of something (i have a leisure todo list that’s a mile long), i will also get my thesis underway. needless to say, i am really looking forward to these months. it’ll be swell. thereafter, this summer term i will (finally) be teaching a course on game programming (yay). but after the summer term, and therefore after the phd? who knows. let’s just say this year is likely to have some surprises in store, making too much planning on my behalf very, very obsolete.

and how have you all been? don’t be a stranger and drop a line from time to time… except for you eddy, you i owe a long email. to be written as soon as i’m back from monaco next weekend. cheers!

klcc

Sonntag, Dezember 3rd, 2006

i’m currently in kuala lumpur, living in the klcc (kuala lumpur city center) district, about 300m from the petronas twin towers. if i wasn’t as forgetful as i tend to be, i could post a picture. unfortunately though, i forgot to take my camera. i’ve been hunting for a new one here, but since they cost as much as in germany i’m going to pass. instead, check out youtube endeavors posted on the interweb.

i’ve been here for exactly a week now. it’s always warm and humid, the people are very friendly and overall i’ve had a better time than i had expected after arriving in the pouring rain last monday. hanging out with marc (a fellow cg dude from strasbourg) and meeting jenny and martin last night surely helped. the 0.66 liter tiger beers helped too, i think.

the graphite conference, while very well organized (and held at a cool venue), was a slight disappointment. and, surprise, it was not the quality of the papers that bothered me. many authors simply did not show up for the conference, and therefore for their talks. this is totally unacceptable and unprofessional in my opinion, and i think the publications should be retroactively nullified, should the authors not have notified the conference office in advance. small conferences such as graphite rely on all authors participating. publishing merely for the sake of the isbn number is pitiful. end of rant. aside of this annoyance, the conference and the networking was fun and informative.

kuala lumpur greeted me with lots of rain, fog and humidity, but after this week i can’t say i dislike it here. it’s actually kinda cool. far away from home, and quite a lengthy flight for a one week stay, but cool. still, it’s time to leave. tomorrow. now it’s time to get back to thom yorke and murakami’s kafka on the shore.

summers end

Montag, Oktober 23rd, 2006

we had a really, really enjoyable summer. berlin isn’t as bad as i thought in this respect, and we’re still getting lots of nice weather these days too. unfortunately, i caught a nasty cold and am coughing and sneezing away here in my office. meh…

olga and meolga and i are off to helsinki this weekend to give some talks at the university and visit our friends there. olga, who is totally underrepresented in my weblog of the past three years, is the delightful and beautiful girl in this picture, which was taken on the last day of takeo’s three month visit to our new lab, when we went to see schloss sanssouci (thanks marc). olga and i have been living together in the center of berlin since june, and we’re liking it. and, as i suspected a while ago, living in berlin is entirely different from just visiting it. at least for me. this is now our home and hideaway, and fortunately it feels that way, maybe thanks to modern soundproofing technology. our windows are awesome.

did you notice the address bar icon on olga’s website? i’m (very) slowly but surely getting her addicted to some games. muhahahaha. soon she will be one of us. to put it in monty burns words: excellent.

number one

Samstag, Oktober 21st, 2006

mewow. finally. my isp added a nice wordpress blog to their services. now i have a system that will assist me in never updating my website. well. maybe not. it looks easy enough, so who knows. maybe you’ll read more in the near future. in any case, i have not been able to hide my german origins just yet, as you can see from the months on this page. whatever. it actually makes it look kinda hip, eh? oh well… so, if i find the time (and i hope i will), expect to find general updates (= boring) and links to cool movies, music, games and books i have recently enjoyed or still enjoy (= much more interesting, i think). moving on… cheers.

about

Samstag, Oktober 21st, 2006

this is my blog. surprise.