Archive for the ‘Research’ Category


Mittwoch, November 24th, 2010

indiecade 2010 this blog has been dead for a very, very long time. and i’m not planning on reviving it. thanks to facebook, twitter and many other activities in my life, i clearly have no time to write more than 140 characters at a time, or re-post something to my facebook feed. while i do think this is somewhat unfortunate, the things i am doing instead are so much more exciting than maintaining this space. still, i might try to post something here every now and then, if only to archive it for myself, since facebook and twitter are not useful for this at all.

but while i’m here, why not write a few lines?… i’m currently judging games for the independent games festival 2011, playing some other games on the side, researching/reading material for our book on minimalist game design (tentative title), and looking forward to another celebration of independent games at babycastles (NYC, 42nd street) this saturday, when mr. brandon boyer will be in town. next week eddy and i are off to shanghai for gdc china where we’ll be giving the talk we presented at indiecade 2010 on minimalism and osmos, and after that i’ll be working more intensely on two SIGGRAPH submissions and a few game designs, while also heading over to germany for the holidays. comfortably busy, as always, and i would not have it any other way.

in closing, osmos has been a huge success in 2010, with many glowing reviews and strong sales on ipad and iphone, pc, mac and linux, and i can’t thank all of you enough! it’s been quite the ride, and it will be hard — but hopefully possible — to follow up with more gaming goodness in the future. i am working on a new prototype, and also collaborating on a game with NYC game studio area/code (creators of my beloved drop7), so there’s at least a chance that i will continue to create games. i could go on and on about how much fun and how inspiring this has been, but i think it’s time to put my head down and get to work on all of my projects. one step at a time.

our youtube premiere

Montag, April 30th, 2007

got my first youtube video up. woot. it’s the video for our siggraph paper, which was a very collaborative effort of takeo, olga, marc and myself. i think we are all happy with the result, and getting accepted to siggraph, but check it out for yourself

we’ve made the paper(s), videos and the software available on our project pages. if you find it useful, drop us a line. feedback is always welcome. note though, that the software is a research prototype, and might crash. save often. cheers.

[update.] here some more research stuff. i present to you: silsketch.

we just got this work accepted to the workshop on sketch-based interfaces and modeling. my student johannes will be presenting at the workshop. congratulations man!

san diego summer

Sonntag, April 8th, 2007

siggraph 2007 logo Our submission made it to siggraph 2007… yay! I have been enjoying a few months of kinda downtime, and what better way to get back into the flow of things. kinda downtime, because i was not only doing random stuff as originally planned, but have been preparing the game programming course, reviewing a relatively large amount of siggraph papers, attending a workshop on pen centric computing, and also starting to write up my phd thesis (which i will submit on may 20th, at least that’s the plan).

siggraph 2007 logosure, games were played, good friends hosted, and too much coffee consumed, but it seems i simply can’t purely slack anymore. what happened to those good old student days of blissful nothingness? ah well, good times nonetheless. if i find the time, i’ll write about it in some in some more detail. for now though, i’m looking forward to a beautiful berlin summer and a trip to san diego in august. cheers. [ps. we have made the software available. click on the image to reach the project page.]


Sonntag, Dezember 3rd, 2006

i’m currently in kuala lumpur, living in the klcc (kuala lumpur city center) district, about 300m from the petronas twin towers. if i wasn’t as forgetful as i tend to be, i could post a picture. unfortunately though, i forgot to take my camera. i’ve been hunting for a new one here, but since they cost as much as in germany i’m going to pass. instead, check out youtube endeavors posted on the interweb.

i’ve been here for exactly a week now. it’s always warm and humid, the people are very friendly and overall i’ve had a better time than i had expected after arriving in the pouring rain last monday. hanging out with marc (a fellow cg dude from strasbourg) and meeting jenny and martin last night surely helped. the 0.66 liter tiger beers helped too, i think.

the graphite conference, while very well organized (and held at a cool venue), was a slight disappointment. and, surprise, it was not the quality of the papers that bothered me. many authors simply did not show up for the conference, and therefore for their talks. this is totally unacceptable and unprofessional in my opinion, and i think the publications should be retroactively nullified, should the authors not have notified the conference office in advance. small conferences such as graphite rely on all authors participating. publishing merely for the sake of the isbn number is pitiful. end of rant. aside of this annoyance, the conference and the networking was fun and informative.

kuala lumpur greeted me with lots of rain, fog and humidity, but after this week i can’t say i dislike it here. it’s actually kinda cool. far away from home, and quite a lengthy flight for a one week stay, but cool. still, it’s time to leave. tomorrow. now it’s time to get back to thom yorke and murakami’s kafka on the shore.

sketching your own everything

Freitag, November 3rd, 2006

i’ve been kind of addicted to the concept of sketching in computer graphics in recent years, which is why i have chosen it as my (primary) phd topic. and sure, i love my nintendo ds, have a wacom cintiq in the office, and will very likely play the critically acclaimed okami as soon as it arrives in europe. but the possibility of actually creating your own furniture from 3d sketches? kudos to you adventurous people who take risks and actually make these things happen.

a few years back a friend of mine showed me a 3d spray paint application running in a cave. while it was not possible to model or deform the result, the thought of using your hands to mold and carve the shapes seemed very intriguing to me. after watching the above video, it’s obvious (and great) that i am not alone with these ideas.

work = fun and games ?

Samstag, Oktober 21st, 2006

penny arcade so yeah, it’s not always fun and games. but, fortunately, sometimes it actually is! to instantly out myself as a gaming geek, i have been greatly enjoying penny arcade these past weeks. i remember reading them way, way back, i think on their second comic or so (thanks to my former roommate alex). if you know a bit about (video)games and like the comics you’re in for a treat. they’ve also published their early works in hardcopy form, and i’ve been re-reading them ever since they arrived in my mailbox. webcomics are cool. especially videogame related ones…

computer graphicsand, since i strive to keep up the fun and games, i’ve put up a jobsearch website recently, and am currently involved in some preliminary talks. but perhaps i should stick to my academic roots, which have also been mostly rewarding + enjoyable = fun. to complete this post, we have a nice new computer graphics website up at tu berlin, where i am currently in my final year of phd studies. if all goes well, graduation will commence sometime summer 2007. drop by if you’re in berlin. cheers.