Archive for November, 2006

i’m not an addict

Freitag, November 10th, 2006

stefan visited us in berlin a few weeks ago, which generally leads to some hitting the town, and playing lots and lots of games. in this case i should rather use the singular „game“, since all we played all weekend was fight night. here’s us playing, the picture being heavily inspired by the penny arcade comic strip on the left.

penny arcade couch potatoes

i play games. lots of games. while i really enjoy many other activities, such as playing the guitar, snowboarding, photography, etc., nothing captivates my attention as much as a really good game. games are fun. period. online, offline, solo, with friends, whatever. i like games. and yes, i am an addict. in a good way, i think. and while this sometimes felt awkward in the early to mid 90s, when i’d listen to stuff like: „you’re a grown-up, why in the world do you play and/or like videogames?“, it has become fairly standard to indulge in the this pastime, independent of age. this development has even reached germany, although we’re still far from the craziness in north america and japan, which i guess is why they always get stuff first. meh.

and since it’s the title of this post, always remember that there used to be this great band k’s choice, and while they’re pretty much over these days, their old stuff is still great.

sketching your own everything

Freitag, November 3rd, 2006

i’ve been kind of addicted to the concept of sketching in computer graphics in recent years, which is why i have chosen it as my (primary) phd topic. and sure, i love my nintendo ds, have a wacom cintiq in the office, and will very likely play the critically acclaimed okami as soon as it arrives in europe. but the possibility of actually creating your own furniture from 3d sketches? kudos to you adventurous people who take risks and actually make these things happen.

a few years back a friend of mine showed me a 3d spray paint application running in a cave. while it was not possible to model or deform the result, the thought of using your hands to mold and carve the shapes seemed very intriguing to me. after watching the above video, it’s obvious (and great) that i am not alone with these ideas.