updates…

indiecade 2010 this blog has been dead for a very, very long time. and i’m not planning on reviving it. thanks to facebook, twitter and many other activities in my life, i clearly have no time to write more than 140 characters at a time, or re-post something to my facebook feed. while i do think this is somewhat unfortunate, the things i am doing instead are so much more exciting than maintaining this space. still, i might try to post something here every now and then, if only to archive it for myself, since facebook and twitter are not useful for this at all.

but while i’m here, why not write a few lines?… i’m currently judging games for the independent games festival 2011, playing some other games on the side, researching/reading material for our book on minimalist game design (tentative title), and looking forward to another celebration of independent games at babycastles (NYC, 42nd street) this saturday, when mr. brandon boyer will be in town. next week eddy and i are off to shanghai for gdc china where we’ll be giving the talk we presented at indiecade 2010 on minimalism and osmos, and after that i’ll be working more intensely on two SIGGRAPH submissions and a few game designs, while also heading over to germany for the holidays. comfortably busy, as always, and i would not have it any other way.

in closing, osmos has been a huge success in 2010, with many glowing reviews and strong sales on ipad and iphone, pc, mac and linux, and i can’t thank all of you enough! it’s been quite the ride, and it will be hard — but hopefully possible — to follow up with more gaming goodness in the future. i am working on a new prototype, and also collaborating on a game with NYC game studio area/code (creators of my beloved drop7), so there’s at least a chance that i will continue to create games. i could go on and on about how much fun and how inspiring this has been, but i think it’s time to put my head down and get to work on all of my projects. one step at a time.

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